mmo

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There’s one last rumor I’ve heard, and I’ve gotta get this one off my chest. It’s a doozy.

It goes like this: not only is the World of Darkness MMO based on the old World of Darkness, but it will also be accompanied by a re-launch of the old World of Darkness.

Yikes.

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I found an interesting article today on Gamasutra, titled The Adventurer’s Guide to Thievery. Independent of this post, it’s a good read, talking to some extent about the ways in which D&D borrows from MMOs and to a greater extent the ways in which MMOs could learn a thing or two from D&D.

This got me thinking about a post I’ve half-written a couple of times since I started this blog: the frequent comparison of D&D 4th Edition to a massively multiplayer online roleplaying game. I’m mainly going to talk about World of Warcraft, here: World of Warcraft is one of the most— if not the most— popular MMOs out there, so it’s sort of pointless to discuss most other MMOs in any detail.

Read the rest of this entry »

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I found an interesting article today on Gamasutra, titled The Adventurer’s Guide to Thievery. Independent of this post, it’s a good read, talking to some extent about the ways in which D&D borrows from MMOs and to a greater extent the ways in which MMOs could learn a thing or two from D&D.

This got me thinking about a post I’ve half-written a couple of times since I started this blog: the frequent comparison of D&D 4th Edition to a massively multiplayer online roleplaying game. I’m mainly going to talk about World of Warcraft, here: World of Warcraft is one of the most— if not the most— popular MMOs out there, so it’s sort of pointless to discuss most other MMOs in any detail.

Read the rest of this entry »

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