Oh, right! Hey, guys! I just remembered: I’m running a D&D game!
Actually, before we get into it, I have a real problem writing about games I’ve run. In the past, for such as my Mage: the Awakening game (“Lover’s Leap,” it was called), I wrote up synopses partially for my own benefit, and partially for others’. I liked having a record of what happened so that I could go back and refresh my memory, even after the game died the slowly, a Death of Neglect and Conflicting Schedules.
For this game, there’s a bit more to it. There’s a learning process going on for me, as I play a game with a lot more crunch than I’m used to and a premise that tends towards a different style I’m used to. So there are two levels going on here, and that’s roughly what I’ll try to write about.
This particular post is a wild stab at trying to explain what happened in the game, at least from some kind of story perspective. I’m not happy with it. Writing about actual play is very difficult, and this particular summary doesn’t capture what each player did. It’s a narration of events that makes it seem so passive, when that’s just not the case for a roleplaying game to be even remotely good.
I’m also not that great at writing; writing requires practice, and I don’t practice much.
With those caveats (face it, self: it’s not going to get any better), here’s a plot summary of the first session.
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