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I was poking around for news about the Red Box and found this article in the Escapist, an interview with Mike Mearls. Among other things, there’s this quote:

"Look, no one at Wizards ever woke up one day and said 'Let's get rid of all of our fans and replace them.' That was never the intent," Mearls said.

Man. I know no reasonable person believes that. Even so, I feel pretty bad for the Wizards folks. No matter what they do, some subset of the RPG fans will hate it.

Call it the [narcissism of small differences][narc], if you like, or [Parkinson's Law of Triviality][triv]. The Internet offers gigabytes of evidence which suggests we’re all susceptible to those dynamics. They don’t call them Edition Wars without reason, whether the conflict in question is D&D 3e vs. 4e, or old World of Darkness vs. new World of Darkness. If there’s a bright side, it’s that people care enough about the pastime to express strong opinions about it.

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On the off-chance you haven’t seen them, there are many more Dark Sun characters available on top of the characters from the D&D Experience.

First up, there are those from the D&D Encounters series. The folks over at Dungeon’s Master have posted a PDF containing all six characters.

You can also download the characters from [Bloodsand Arena][bsa].

There is, however, a hitch. Anyone who doesn’t use WinZip to extract the files will see error messages along the lines of “unsupported compression method.” Apparently the archive was created with WinZip, which now defaults to a proprietary compression algorithm. I don’t really blame Wizards for this, to be honest— they’re not the ones who’re apparently trying to destroy interoperability with other Windows apps, let alone cross-platform apps. Thanks for nothing, WinZip!

For my part, I held my nose, installed it, extracted the files, and promptly uninstalled it. It’s a nasty piece of software. If it weren’t for this, I wouldn’t have touched it with a 10′ pole. [7zip][7z] is more than sufficient.

For those of you that don’t have a Windows machine handy, well, you’ll need a workaround. While I can’t vouch for this link from a security standpoint, it does look like someone else has compiled another ZIP file containing the PDFs. Hit this RapidShare link if you’re desperate. I opened it on a Mac and didn’t have any trouble.

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As I’m sure you already knew, yesterday was Free RPG Day! Although I was curious about many other I only picked up a couple. Supplies were running low by the time I got there, and I’d rather leave those things for someone who might be more passionate about those games.

I picked up the L5R offering. I played 1st Edition back in college and a friend of mine mentioned that they’d have a 4th Ed item out for Free RPG Day. It’s quadruple redundant to say that I also picked up Wizards’ Dark Sun offering, Bloodsand Arena. You know what else I did? I ran it. Last night.

I’ll try to keep it light on spoilers, but I can’t promise anything.

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Blog, I have a confession. I’m pretty excited about Dark Sun.

Granted, this blog went dark for a while for a good reason: I haven’t had many cycles left for D&D. For one thing, I bought a house and moved. That’s cool except it’s hugely disruptive. Even a few months later, I don’t feel that the house is really in a state for running a game or playing it.

For another, I got into a beta for some game nobody’s ever even heard of. And by that I mean a game I played a whole bunch in college and got pretty heavily into again when they announced Starcraft II in 2007. In addition to taking up a bunch of my time, I got into watching professional matches. What can I say? I used to think it was really cheesy until I realized that this is basically a “sport” that I actually care about.

At any rate, I was blissfully unaware of such as the The Plane Above book and PHB3 until I swung by my FLGS the week before. I’ll be frank and say that of the two, I am far more excited about The Plane Above. I know, I know. Those of you that are familiar with my preferences are shocked, I’m sure. Once I’m finished reading it, I should probably write up a post about it.

The second part was the latest D&D/Penny Arcade podcast. I’ve listened to the previous ones, and they’re devilishly fun. Nothing quite kills the boredom of a long ride on the bus than these. Hopefully my fellow passengers take my intermittent giggling as harmless.

In any case, I’ve got just a bit of a bug. We’ll see if it manifests into anything substantial. The Starcraft II beta is closed for now, I’ve got nothing lined up, and I think some sort of exploration/sandbox-y game set in the Astral Sea could be quite a bit of fun.

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Aia Critical Hits, I saw this, iPhone/iPad applications for RPGs on EnWorld.

I’ve had some thoughts about this of and on, especially as far as the iPad is concerned. I wouldn’t be surprised if I had much the same thoughts: what potential such a device has for tabletop RPGs! Even if you assume only the DM has one, there are many possibilities.

I’m thinking mostly of what this could do for the DM, to be honest— I don’t imagine that enough people own such devices that you assume everyone in the group has a smartphone. There’s more you could do in that realm but I think we’re some ways away before something like that is feasible. In any case, that would have to be a web app, I think; the web is the only development platform smartphones have in common these days.

For D&D, the obvious advantage is data tracking augmented by automation. With a larger screen, an app to track various states and automate certain mechanics becomes much easier. You could have an application that allowed you to run combat much more easily by tracking status effects, marks, and so on. The possibilities are so obvious that it’s weird that Wizards is still absent from this space.

A new project?

In any case, I was excited enough about these possibilities to finally start learning Cocoa Touch. I’ve no idea if this will result in an actual product. For the time being, it’s a way to kill some time, to learn something new and write some code.

Seeing those apps I linked above cemented my desire to write something unrelated to D&D. The audience for D&D is broad enough that other people have tackled this, so my inclination is to focus more on narrative-driven games instead. While I’ll admit I haven’t sought it out much, it does seem to me that this area is somewhat under-represented in terms of their online presence. There’re some obvious reasons why that might be. Either way, it seems like an opportunity to me.

For instance, I’m often carrying a laptop to the table or a pile of index cards. I have notes for scenes, stats for NPCs, and so on. Tracking status effects, encounter powers, loot, and the like is far less of a concern and requires less math for games like the new World of Darkness. In concrete terms, there’s less of a need for automation and more need for an efficient system for data storage and retrieval.

Is this a worthwhile idea? I’m not sure. Maybe it’s enough that I think I would use such an app. The sticking point is that my games require a fair amount of improvisation. An app could be too heavyweight for that— why not just open a web browser to a website like Obsidian Portal, Wikia, or simply use a notepad app like Simplenote?

Another question is how much effort the development itself will be. I wouldn’t require someone to enter their game notes on their iDevice, which implies some manner of web-based data entry app. Does that mean I need to get cracking on something like AppEngine?

I also don’t know how difficult it is to get something up and running on the iP* (as my friends and I often refer to the iPhone OS devices). So, in the coming weeks I’ll continue playing around with Cocoa Touch, sketch out some ideas, and we’ll see what I come up with. If it turns out to be a stupid idea, I’ll still have learned something and broadened my coding horizons.

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Have you guys seen this, the Dark Sun characters from D&D XP 2010? Courtesy of Critical Hits, there’s a scan of same. I’ve had a glance and I have some impressions.

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I picked up Swords at Dawn yesterday. Changeling is trending as the World of Darkness game I’m most likely to run, although that’s always tough to predict, you know? I’m equally excited about Hunter, a mortals game, Geist, and (of course) Mage.

Still, I think Changeling would be a good challenge for me; I’ve learned a few things, and Changeling is one of those games that’s kind of amazingly open-ended. I mean, there’s a lot you can focus on in any given game. Off the top of my head, there’s changeling politics; changelings’ relationship with mortals, family (incl. fetches) or otherwise; various changeling-specific supernatural stuff; and of course conflicts between privateers, True Fae, and changelings. It’s intimidating, which I’m guessing is why good GMing advice tells you to consider seriously what your players want.

Divine Power comes out soon, as well, if it’s not out already. I’ll have it by next week, I think. Previously, I voiced interest in running a divine-themed game and I’ll confess my interest in D&D in general has waned somewhat. 4th Edition’s system is less invasive in many ways, but I’m concerned about unintentionally performing a bait-and-switch. That is, I feel I might be cheating people if I ran a D&D game with a little combat as I typically include.

A little bit of my hestitation with regard to running new games is this tension between wanting to run a long-ish game and the improbability of actually pulling it off. This is a pretty common complaint among adult gamers, as far as I can tell; it comes with the territory of being an adult. I saw how my first long-ish D&D game nearly died until I forcibly rescusitated for one last session. I’m glad I did it but it sucks that I had to.

Anyway, all that aside, I’m also really excited about Geist. Here’s a brief roundup of interesting things I’ve read about it.

First off, you can see some examples of character creation from some of the White Wolf freelancers, incl. Stew Wilson and Matt McFarland. Also, I’ve been remiss in not keeping up with Matt’s actual play thread, as many entries have become unlocked since I last checked.

Finally, if you have any substantial interest in the game, you owe it to yourself to read Martin Ralya of Gnome Stew’s preview of Geist. He got his hands on a review copy of Geist, and takes a nice, long look at the game.

That’s all for now!

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For those of you into RPGs, this is a friendly reminder: it’s Free RPG Day! Of particular interest to me are two things: the Geist: the Sin-Eaters quickstart and the D&D 4e module Khyber’s Harvest.

Needless to say, I cracked open Geist first. I’m on a few pages in but it’s really cool so far. For those of you familiar with the old World of Darkness, imagine something like Risen except designed to be sustainable. That’s my initial impression so far, at any rate.

I’ve got a friend in town, and perhaps enough people around that I could actually run again of it tonight. We’ll see, won’t we? It’d be a challenge for me, but if there’s enough diggity demand, I’d do it.

Oh also I got my hands on a copy of Spirit of the Century. My friend Alex talked it up, and since my local store had 10% off, the price was right.

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A full-fledged postmortem will have to wait, so let’s just talk about this session.

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I’m going to try to keep this short and sweet, omitting most of the nuance and a decent chunk of the flavor. That’s mostly in the interest of getting this done, since this has been long overdue. So let’s get to it.

You’re in a room

The PCs were in a room that ostensibly acted as a barracks. After examining the room, they noticed that there were runes of warding that protected the room. Since Ratha and Rubican had reasonable familiarity with the language of Bael-Turath, they were able to complete the spell and rest.

They deciphered the missives, of which there were two. One concerned a portal, and contained orders to shut down the portal in order to retreat to the Usurper’s strongpoint. There were also orders to execute any prisoners. The other missive was from an inferior officer who begged the addressee to keep the portal open.

The PCs discussed the implications of there being a portal here— questions as to whether the goblins were using this arose, whether the goblins were actually being exploited by something else— and before long they decided to rest.

Rubican had a dream, where the Usurper made him kneel. Rubican resisted and although it chagrined the Usurper, he congratulated Rubican on his persistence and strength of will. Then he disappeared. Rubican didn’t wake up; rather, he saw across the clearing a woman who radiated heat. He approached her, and offered a hand despite the scorching air around her. She cut the shard out of his hand, and showed him a vision of plains of endless fire.

The next day they explored the rest of the complex. They found a storage room, which contained little of value beyond what could be considered historical artifacts. They found the holding cells, wherein the executed prisoners had risen back to life, still locked in cells, and more or less harmless.

Finally, they found the portal room. There was a bright sphere of light and a runic circle. On the floor were ashes, which had been undisturbed. The presence of ash was conclusive proof that this place had been undisturbed.

They entered the portal and explored a bit after realizing that the portal had closed behind them and that they were stuck. The notion was that the room they arrived in was a staging area for troops. This became clearer as, once they explored, they discovered that there were other, now dormant, portal circles. They also heard voices, and chose to investigate.

The last confrontation

When they found the source of the voices, they saw a bunch of goblins, one of whom was attempting to build a new Zombie/Zolem/Zombie fat-man. The rest were gambling.

The chieftain nearly lost his wits when he saw Ratha and Rubican together, as he had some sense that Rubican was affiliated with the Usurper, and after having moved a bunch, it was evident that Ratha was of the Star Pact. The PCs tried to extract more information, and found mostly that he was struggling to rebuilt the goblin army. Evenutally the PCs convinced him that he’d been betrayed, at which point he lost all reason and ordered his goblins to attack.

It was a short fight. Once the goblins all died, though, the jeweled finery that the chief goblin had been wearing began to crack and explode. A mist formed, which took on a humanoid shape, and rushed at Rubican.

At this point, Rubican had another vision. The Usurper demanded Rubican’s full cooperation. The Mother of Embers, as she identified herself, appeared behind the Usurper. When the Usurper noticed, he flew into a rage, and offered Rubican power and wealth at his side. Rubican chose the Mother of Embers. In response, the Usurper assumed control of Rubican and the battle began.

It was a longer fight than before, but odds were against the Usurper, even though he was able to reconstitute the goblins and raise the Zolem. Once the final blow was struck, the Usurper combusted and dissipated, leaving behind a fine white ash, almost like sand.

The PCs searched the room and found a number of books preserved. This was the Usurper’s lab, perhaps one of many. One of these books had a scroll of teleportation in it, which necessitated that someone involved have an intimate connection with the teleport destination.

Another thing they found were some old Bael-Turathi weapons, obviously magical but clearly outside the bounds of what magic was available in modern times.

They cast the teleportation ritual, and appeared in Er-Eret.

Epilogue

Eventually, Sighni, Ansa, Ratha, Lexa, and Alec got together and discussed the implications of what happened, and resolved to do some more research. Ansa advised against keeping the Bael-Turathi weaponry, as it might awaken or attract evil. They were also acutely aware that this was probably not the end of the Usurper.

Lexa hung on to a couple of the daggers. They whispered to her, and with each passing day, she grew closer to understanding. We decided that, in all probability, she would go insane, especially since her beloved crime lord was in such a dangerous line of work.

Long-term, Alac’s plan was to raise money for Er-Eret from the antiquities they found in the outpost.

That night, when they were celebrating, they saw a familiar face reflected in the bonfire: Rubican, who lived on in some parallel realm of pure and scorching fire.

Done!

I’ll have more in the postmortem, but it was nice to have a not-entirely-shitty resolution to this campaign. Everyone seemed pleased enough, and I was glad I could put it to rest.

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