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On the off-chance you haven’t seen them, there are many more Dark Sun characters available on top of the characters from the D&D Experience.

First up, there are those from the D&D Encounters series. The folks over at Dungeon’s Master have posted a PDF containing all six characters.

You can also download the characters from [Bloodsand Arena][bsa].

There is, however, a hitch. Anyone who doesn’t use WinZip to extract the files will see error messages along the lines of “unsupported compression method.” Apparently the archive was created with WinZip, which now defaults to a proprietary compression algorithm. I don’t really blame Wizards for this, to be honest— they’re not the ones who’re apparently trying to destroy interoperability with other Windows apps, let alone cross-platform apps. Thanks for nothing, WinZip!

For my part, I held my nose, installed it, extracted the files, and promptly uninstalled it. It’s a nasty piece of software. If it weren’t for this, I wouldn’t have touched it with a 10′ pole. [7zip][7z] is more than sufficient.

For those of you that don’t have a Windows machine handy, well, you’ll need a workaround. While I can’t vouch for this link from a security standpoint, it does look like someone else has compiled another ZIP file containing the PDFs. Hit this RapidShare link if you’re desperate. I opened it on a Mac and didn’t have any trouble.

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As I’m sure you already knew, yesterday was Free RPG Day! Although I was curious about many other I only picked up a couple. Supplies were running low by the time I got there, and I’d rather leave those things for someone who might be more passionate about those games.

I picked up the L5R offering. I played 1st Edition back in college and a friend of mine mentioned that they’d have a 4th Ed item out for Free RPG Day. It’s quadruple redundant to say that I also picked up Wizards’ Dark Sun offering, Bloodsand Arena. You know what else I did? I ran it. Last night.

I’ll try to keep it light on spoilers, but I can’t promise anything.

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Blog, I have a confession. I’m pretty excited about Dark Sun.

Granted, this blog went dark for a while for a good reason: I haven’t had many cycles left for D&D. For one thing, I bought a house and moved. That’s cool except it’s hugely disruptive. Even a few months later, I don’t feel that the house is really in a state for running a game or playing it.

For another, I got into a beta for some game nobody’s ever even heard of. And by that I mean a game I played a whole bunch in college and got pretty heavily into again when they announced Starcraft II in 2007. In addition to taking up a bunch of my time, I got into watching professional matches. What can I say? I used to think it was really cheesy until I realized that this is basically a “sport” that I actually care about.

At any rate, I was blissfully unaware of such as the The Plane Above book and PHB3 until I swung by my FLGS the week before. I’ll be frank and say that of the two, I am far more excited about The Plane Above. I know, I know. Those of you that are familiar with my preferences are shocked, I’m sure. Once I’m finished reading it, I should probably write up a post about it.

The second part was the latest D&D/Penny Arcade podcast. I’ve listened to the previous ones, and they’re devilishly fun. Nothing quite kills the boredom of a long ride on the bus than these. Hopefully my fellow passengers take my intermittent giggling as harmless.

In any case, I’ve got just a bit of a bug. We’ll see if it manifests into anything substantial. The Starcraft II beta is closed for now, I’ve got nothing lined up, and I think some sort of exploration/sandbox-y game set in the Astral Sea could be quite a bit of fun.

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Have you guys seen this, the Dark Sun characters from D&D XP 2010? Courtesy of Critical Hits, there’s a scan of same. I’ve had a glance and I have some impressions.

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A full-fledged postmortem will have to wait, so let’s just talk about this session.

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I’m going to try to keep this short and sweet, omitting most of the nuance and a decent chunk of the flavor. That’s mostly in the interest of getting this done, since this has been long overdue. So let’s get to it.

You’re in a room

The PCs were in a room that ostensibly acted as a barracks. After examining the room, they noticed that there were runes of warding that protected the room. Since Ratha and Rubican had reasonable familiarity with the language of Bael-Turath, they were able to complete the spell and rest.

They deciphered the missives, of which there were two. One concerned a portal, and contained orders to shut down the portal in order to retreat to the Usurper’s strongpoint. There were also orders to execute any prisoners. The other missive was from an inferior officer who begged the addressee to keep the portal open.

The PCs discussed the implications of there being a portal here— questions as to whether the goblins were using this arose, whether the goblins were actually being exploited by something else— and before long they decided to rest.

Rubican had a dream, where the Usurper made him kneel. Rubican resisted and although it chagrined the Usurper, he congratulated Rubican on his persistence and strength of will. Then he disappeared. Rubican didn’t wake up; rather, he saw across the clearing a woman who radiated heat. He approached her, and offered a hand despite the scorching air around her. She cut the shard out of his hand, and showed him a vision of plains of endless fire.

The next day they explored the rest of the complex. They found a storage room, which contained little of value beyond what could be considered historical artifacts. They found the holding cells, wherein the executed prisoners had risen back to life, still locked in cells, and more or less harmless.

Finally, they found the portal room. There was a bright sphere of light and a runic circle. On the floor were ashes, which had been undisturbed. The presence of ash was conclusive proof that this place had been undisturbed.

They entered the portal and explored a bit after realizing that the portal had closed behind them and that they were stuck. The notion was that the room they arrived in was a staging area for troops. This became clearer as, once they explored, they discovered that there were other, now dormant, portal circles. They also heard voices, and chose to investigate.

The last confrontation

When they found the source of the voices, they saw a bunch of goblins, one of whom was attempting to build a new Zombie/Zolem/Zombie fat-man. The rest were gambling.

The chieftain nearly lost his wits when he saw Ratha and Rubican together, as he had some sense that Rubican was affiliated with the Usurper, and after having moved a bunch, it was evident that Ratha was of the Star Pact. The PCs tried to extract more information, and found mostly that he was struggling to rebuilt the goblin army. Evenutally the PCs convinced him that he’d been betrayed, at which point he lost all reason and ordered his goblins to attack.

It was a short fight. Once the goblins all died, though, the jeweled finery that the chief goblin had been wearing began to crack and explode. A mist formed, which took on a humanoid shape, and rushed at Rubican.

At this point, Rubican had another vision. The Usurper demanded Rubican’s full cooperation. The Mother of Embers, as she identified herself, appeared behind the Usurper. When the Usurper noticed, he flew into a rage, and offered Rubican power and wealth at his side. Rubican chose the Mother of Embers. In response, the Usurper assumed control of Rubican and the battle began.

It was a longer fight than before, but odds were against the Usurper, even though he was able to reconstitute the goblins and raise the Zolem. Once the final blow was struck, the Usurper combusted and dissipated, leaving behind a fine white ash, almost like sand.

The PCs searched the room and found a number of books preserved. This was the Usurper’s lab, perhaps one of many. One of these books had a scroll of teleportation in it, which necessitated that someone involved have an intimate connection with the teleport destination.

Another thing they found were some old Bael-Turathi weapons, obviously magical but clearly outside the bounds of what magic was available in modern times.

They cast the teleportation ritual, and appeared in Er-Eret.

Epilogue

Eventually, Sighni, Ansa, Ratha, Lexa, and Alec got together and discussed the implications of what happened, and resolved to do some more research. Ansa advised against keeping the Bael-Turathi weaponry, as it might awaken or attract evil. They were also acutely aware that this was probably not the end of the Usurper.

Lexa hung on to a couple of the daggers. They whispered to her, and with each passing day, she grew closer to understanding. We decided that, in all probability, she would go insane, especially since her beloved crime lord was in such a dangerous line of work.

Long-term, Alac’s plan was to raise money for Er-Eret from the antiquities they found in the outpost.

That night, when they were celebrating, they saw a familiar face reflected in the bonfire: Rubican, who lived on in some parallel realm of pure and scorching fire.

Done!

I’ll have more in the postmortem, but it was nice to have a not-entirely-shitty resolution to this campaign. Everyone seemed pleased enough, and I was glad I could put it to rest.

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It was tonight. I’m tired, so I’m not going to post the whole write-up about it now. But suffice it to say that this was the first game I actually Finished, as opposed to dropping due to inertia or lack of interest, and I’m pretty happy with how it turned out! I tried some only very slightly experimental bits, which worked better than I expected, though they might’ve used a few tweaks. The full write-up will probably happen tomorrow.

I also got my hands on Arcane Power, which of course looks pretty sweet so far.

That’s all for now, though, blog. I must has my sleeps, you see.

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With the advent of PHB2, I decided to update my database of races and classes. After wrangling an entertaining and subtle bug, I’ve got some new numbers. This time, I’ll even share them with you!

To review, I’ve entered the following books into my little database: PHB, FR PHB, Martial Power, and PHB2. I haven’t added any builds or content from Dungeon or Dragon, including the Artificer. I haven’t added the Dark Pact warlock, but I probably should.

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Yes, I expect it’s widely available now, but see, I got it yesterday Thursday. This is only remarkable because I didn’t expect to have it until today Friday. So it’s special, see.

It’s also special in part because no Er-Eret tonight. It’s going to be a weeknight next week! It has to be. I’m determined. And I’m more than a little tempted to bring this to a close post-haste.

Anyway, I’ve only had a chance to skim PHB2 as of this writing. Even though my assessment is half-baked, I do have one or two impressions which are even more half-assed and ill-thought-out than usual!

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The final chapters for Er-Eret are coming up. That’s right, blog: I decided to end this shit.

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