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	<title>Incredible Vehicle &#187; 3e</title>
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		<title>Wizards&#8217; 4e pitch</title>
		<link>http://incrediblevehicle.com/2008/07/31/wizards-4e-pitch/</link>
		<comments>http://incrediblevehicle.com/2008/07/31/wizards-4e-pitch/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 04:11:31 +0000</pubDate>
		<dc:creator>Matthew</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[3e]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://trahari.wordpress.com/?p=131</guid>
		<description><![CDATA[The Chatty DM has a post up about Wizards not really pitching 4th Edition particularly well. I&#8217;ll be honest: I found this surprising! They convinced me to give it a chance long before I saw any concrete details. Let me take a moment to explain my roleplaying background, to give you some context. I played [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://chattydm.net/">The Chatty DM</a> has a post up about <a href="http://chattydm.net/2008/07/29/chatty-on-4e-understanding-the-dd-geek/">Wizards not really pitching 4th Edition particularly well</a>. I&#8217;ll be honest: I found this surprising! They convinced me to give it a chance long before I saw any concrete details.</p>

<p><span id="more-117"></span></p>

<p>Let me take a moment to explain my roleplaying background, to give you some context.</p>

<p>I played D&amp;D in high school, starting with AD&amp;D 2nd Edition. I missed 3rd Edition to some extent because I was buried in the revised editions of <strong>Vampire: the Masquerade</strong> and <strong>Mage: the Awakening</strong>. When I did learn the system, it was through playing Neverwinter Nights and a couple of one-shots. When 3.5 came out, I was excited, and bought it. I ran a few sessions of that. After that, D&amp;D fell by the wayside for me.</p>

<p>I liked some of what 3rd Edition did for D&amp;D, in terms of making fighters more interesting and nixing a bunch of confusing and unnecessarily complicated mechanics. For sure, I wouldn&#8217;t go back to 2nd Edition. I had plenty of fun with the video games and the various one-shots. (You can see where this is going, maybe)</p>

<p>Maybe this makes me not a True Fan of D&amp;D. I thought 3rd Edition was fun, but the sort of rules complexity that 4th Edition got rid of is <em>exactly</em> what kept me from running more than a couple of one-shots.</p>

<h3>You too, gnomes. Yeah, I&#8217;m talking to you.</h3>

<p>It wasn&#8217;t that I didn&#8217;t like D&amp;D. On a fundamental level, I like trolls, beholders, goblins, and gelatinous cubes; I like Fireball, Web, and Lightning Bolt; I like dungeons, adventures in the wilderness, fightin&#8217; lotsa guys, and gettin magic items. I like rogues and fighters and clerics and paladins and wizards! (But not bards. Yeah, that&#8217;s right, bards: you can eat shit.)</p>

<p>The hitch came down to the moment-to-moment experience of preparing and play. Designing encounters wasn&#8217;t fun or interesting. Rules discussions would slow the game to a crawl even with a bunch of reasonably intelligent people. Evan needed to whip up a spreadsheet to handle the constant modifications occurred as a result of modifications to Beth&#8217;s barbarian&#8217;s ability scores. Spellcasters were by far the most effective classes by any reasonable, long-term estimate.</p>

<p>The list goes on, but if you&#8217;re at all familiar with this debate, you&#8217;ve heard it before. If 3e is what turns your crank, then we&#8217;ll just have to agree to like different shit. I am OK with this. Along those lines, I&#8217;m also <em>really</em> not looking for an argument!</p>

<h3>Whoa, I could actually play this game.</h3>

<p>When I say I was surprised about his reaction to their pitch, I&#8217;m being sincere. I thought their pitch was dead on! Everything that they were bashing really <em>did</em> bother me, and I was gratified to hear that they were taking concrete steps to address mechanics that forced me to add the that &#8220;I like D&amp;D theory but not in practice&#8221; qualifier. Their design philosophy was much more in line with a game I could enjoy, and I awaited it eagerly for many months.</p>

<p>I wasn&#8217;t hardcore about the game or anything, but I don&#8217;t have any particular emotional investment in the system as a result of putting so much time and, well, the price of the core 3.5e books, Iron Heroes, and Arcana Unearthed|Evolved. (In other words, not much compared to how much I invested in the old World of Darkness versus the new World of Darkness.) (Shit, if I were a smart person, I&#8217;d write up a post drawing some parallels between 3e &amp; 4e vs. oWoD &amp; nWoD. Except I&#8217;m already procrastinating enough.)</p>

<p>Like I said, I don&#8217;t want to get too much into the merits of either game. I just wanted to throw my perspective out there, as an exile before and now a convert.</p>
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		<item>
		<title>Wizards&#039; 4e pitch</title>
		<link>http://incrediblevehicle.com/2008/07/31/wizards-4e-pitch-2/</link>
		<comments>http://incrediblevehicle.com/2008/07/31/wizards-4e-pitch-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 04:11:31 +0000</pubDate>
		<dc:creator>Matthew</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[3e]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://trahari.wordpress.com/?p=131</guid>
		<description><![CDATA[The Chatty DM has a post up about Wizards not really pitching 4th Edition particularly well. I&#8217;ll be honest: I found this surprising! They convinced me to give it a chance long before I saw any concrete details. Let me take a moment to explain my roleplaying background, to give you some context. I played [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://chattydm.net/">The Chatty DM</a> has a post up about <a href="http://chattydm.net/2008/07/29/chatty-on-4e-understanding-the-dd-geek/">Wizards not really pitching 4th Edition particularly well</a>. I&#8217;ll be honest: I found this surprising! They convinced me to give it a chance long before I saw any concrete details.</p>

<p><span id="more-606"></span></p>

<p>Let me take a moment to explain my roleplaying background, to give you some context.</p>

<p>I played D&amp;D in high school, starting with AD&amp;D 2nd Edition. I missed 3rd Edition to some extent because I was buried in the revised editions of <strong>Vampire: the Masquerade</strong> and <strong>Mage: the Awakening</strong>. When I did learn the system, it was through playing Neverwinter Nights and a couple of one-shots. When 3.5 came out, I was excited, and bought it. I ran a few sessions of that. After that, D&amp;D fell by the wayside for me.</p>

<p>I liked some of what 3rd Edition did for D&amp;D, in terms of making fighters more interesting and nixing a bunch of confusing and unnecessarily complicated mechanics. For sure, I wouldn&#8217;t go back to 2nd Edition. I had plenty of fun with the video games and the various one-shots. (You can see where this is going, maybe)</p>

<p>Maybe this makes me not a True Fan of D&amp;D. I thought 3rd Edition was fun, but the sort of rules complexity that 4th Edition got rid of is <em>exactly</em> what kept me from running more than a couple of one-shots.</p>

<h3>You too, gnomes. Yeah, I&#8217;m talking to you.</h3>

<p>It wasn&#8217;t that I didn&#8217;t like D&amp;D. On a fundamental level, I like trolls, beholders, goblins, and gelatinous cubes; I like Fireball, Web, and Lightning Bolt; I like dungeons, adventures in the wilderness, fightin&#8217; lotsa guys, and gettin magic items. I like rogues and fighters and clerics and paladins and wizards! (But not bards. Yeah, that&#8217;s right, bards: you can eat shit.)</p>

<p>The hitch came down to the moment-to-moment experience of preparing and play. Designing encounters wasn&#8217;t fun or interesting. Rules discussions would slow the game to a crawl even with a bunch of reasonably intelligent people. Evan needed to whip up a spreadsheet to handle the constant modifications occurred as a result of modifications to Beth&#8217;s barbarian&#8217;s ability scores. Spellcasters were by far the most effective classes by any reasonable, long-term estimate.</p>

<p>The list goes on, but if you&#8217;re at all familiar with this debate, you&#8217;ve heard it before. If 3e is what turns your crank, then we&#8217;ll just have to agree to like different shit. I am OK with this. Along those lines, I&#8217;m also <em>really</em> not looking for an argument!</p>

<h3>Whoa, I could actually play this game.</h3>

<p>When I say I was surprised about his reaction to their pitch, I&#8217;m being sincere. I thought their pitch was dead on! Everything that they were bashing really <em>did</em> bother me, and I was gratified to hear that they were taking concrete steps to address mechanics that forced me to add the that &#8220;I like D&amp;D theory but not in practice&#8221; qualifier. Their design philosophy was much more in line with a game I could enjoy, and I awaited it eagerly for many months.</p>

<p>I wasn&#8217;t hardcore about the game or anything, but I don&#8217;t have any particular emotional investment in the system as a result of putting so much time and, well, the price of the core 3.5e books, Iron Heroes, and Arcana Unearthed|Evolved. (In other words, not much compared to how much I invested in the old World of Darkness versus the new World of Darkness.) (Shit, if I were a smart person, I&#8217;d write up a post drawing some parallels between 3e &amp; 4e vs. oWoD &amp; nWoD. Except I&#8217;m already procrastinating enough.)</p>

<p>Like I said, I don&#8217;t want to get too much into the merits of either game. I just wanted to throw my perspective out there, as an exile before and now a convert.</p>
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