This has RPG and tech components, so I’m putting it in both. Most of it has to do with e-readers and the iPad at large. I also talk about how gaming might be able to take advantage of the iPad.

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Hoo boy. The Internet has worked itself up into a fine frenzy now, on account of Apple’s latest device, the iPad. For my part, I’m already sick of hearing people pontificate about it. The extent to which people believed baseless Internet hype isn’t terribly surprising. What I did find surprising is that people’re pissed that Apple’s device didn’t live up to the mythical device people had built up in their heads.

Oh, sure, if we’re talking about the actual device, I’m intrigued.

I decided a little less than a year ago that I had no interest in a netbook. The small form factor and low price were attractive. The keyboards were cramped; I didn’t want Yet Another Windows XP machine; and ultimately, I saw the lackluster performance firsthand. I could’ve gone for Linux, I suppose. My girlfriend’s netbook, originally an XP machine, now has a bunch of Linux Problems.

By contrast, I could see myself buying an iPad, either this generation or next. I own an iPod Touch and a Nexus One (disclosure: I work for the big G, meaning I received the latter as a Christmas gift). I frequently make use of one of my miniature devices, and while I enjoy the browsing experience, it could easily be improved.

Beyond that, I have some other thoughts.

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I try to keep my browser windows segregated by task, but sometimes tabs can proliferate to the point where you want to split them off into a new window.

Trouble is, sometimes I don’t stick with that, and I want to move all those tabs to a new window. Most browsers have drag & drop functionality, but that can be tricky to use. Pulling a tab off of a maximized window to make a new window means that when you try to drag another one onto the new window, the maximized window takes up focus.

In Windows, you can effectively tile your windows by selecting a window, holding down the Windows key, and pressing a direction. So I might Ctrl-N to create a new window, Win + Right to move it to the right, Alt-Tab back to the main window, Win + Left to move it to the left, and then start the drag-and-drop procedure.

All right, no more procrastinating.

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All right, so let me get this out of the way: I am a sucker for new and shiny things.

That might lead you to peg me as a Mac guy. You’d be half right. I like anything that’s new and shiny. Here’s what I am excited about right now.

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It’s an absolutely fascinating time in the PC industry right now.

First of all, a little known company released a little known operating system. [Perhaps you've heard of it?][win7] It’s kind of a big deal! Vista was a black eye, for a variety of reasons, and Windows 7 is very much an attempt to recover from the loss of reputation and generate interest in their operating systems once again.

In light of Windows 7′s release, you can find a whole heck of a lot of analysis about Vista, Windows 7, and (of course) Apple. Read the rest of this entry »

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Perhaps you’ve seen this article in the Washington Post. Therein, their resident security person (blogger? reporter?), Brian Krebs, gives some advice about how to avoid getting pwned when you want to do some online banking. The advice? Use a Linux LiveCD to do your online banking.

Throwing in Knoppix or running Ubuntu live is a great way to get around this problem. Although I’m sure it’s possible to exploit the OS while it’s running in memory, the current operating system installed base climate means that the odds are enormously against it, even when you set aside the added security of a GNU/Linux OS running ephemerally, in read-only mode.

Ultimately, however, I have such mixed feelings about this situation. Among the worst outcomes I see is that people get really paranoid about doing anything with computers because it could screw them over. That’s bad for everybody in the computing industry, and, frustratingly, it doesn’t have to be that way.

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That’s the situation right now: catching up on my backlog of books and not much actual game-playing. Life’s been a little crazy for the last month or two, what with PAX and my parents visiting from the east coast, among other things. I feel like this is the first weekend in a while that I’ve gotten to sit down and relax. It’s wonderful, and I’ve had some time to do some thinking and planning.

Specifically, I spent some of the time trying to come up with ideas for a Geist game. It’s a little tough.

Obviously the first problem is that coming up with “ideas for a $game_name game” is a tricky proposition without any PCs to speak of. Surely it can be done — that’s precisely what modules are, right? — and I think for games like D&D it’s a bit easier.

What’s that on the horizon? Why, I think it’s a tangent!

Party vs. {throng, cabal, coterie, etc}

For White Wolf games, well. This reminds me of a discussion I had with a friend of mine about Promethean. He said something about each Promethean throng or game being a special case. Most prometheans are probably looking for humanity, but their individual quests are unique. So each throng is kind of a special case, in the sense that you have to design how everyone encountered one another in a way that’s not generic.

Aha! But that’s how I think all groups in strongly character-driven games should be designed, for my preferred style of game. There’s more work involved but I find the kind of interaction that results more satisfying in general.

This isn’t to say you can’t do the same setup with D&D. I tried something similar with Er-Eret. D&D’s default story is, however, a bit different (“default story” isn’t really the term I’m looking for and I can’t remember the actual term). I think someone phrased it as something like “adventurers explore dungeons, kill monsters, and take their stuff.” That’s a bit reductive, of course, but it gets the point across.

Geist’s default story is considerably different. I prefer to phrase it as a question: “You died, but now you have a second chance. What do you do?” (I suppose one could do something similar for D&D: “You’re extraordinarily skilled in a dangerous world. What will you become? Hero or villain?”)

How the players answer that question, explicitly or implicitly, is really the jumping off point for the sort of game I prefer. If I can’t design personal plots, and designing regular plots can be problematic, that leaves me with setting.

Fluency

I took a copy of Mekhet: Shadows in the Dark with me on vacation with my family. Incidentally, although the clanbooks are months old by this point, they still consistently impress me. I went on to finish reading the other clanbooks, specifically Daeva and Nosferatu.

Reading these books has driven home how solid a game Vampire: the Requiem is and how, in a way, it’s by far the most flexible of the big three. If it’s not obvious why, maybe I’ll write a bit more on that some other time.

By this point, I feel like I grok Vampire pretty well and at this stage in the game’s lifetime, there is so much to draw on. I mean, shit, there’s a 400 page monster of a book on how to build a setting.

This is actually one of those dilemmas of White Wolf games: you can play without the supplements, but I pretty much can’t. Granted, this is one of those problems that, for me, is a nice one to have: too many enjoyable things to read! Oh no! Still, when it comes to a game that’s likely to see fewer releases than previous ones, if the release schedule so far is any indication, it’s a bit frustrating.

This is all just a long-winded way of saying I don’t really feel fluent with Geist yet. Oh, sure, I’m just bellyaching. I think it’ll be fine. The vision for the game is remarkably clear. The Book of the Dead will fill in many gaps re: the underworld. And there’s plenty of other ghost-related stuff either from other games, or places where Geist logically intersects with other games. For instance, the first chapter of Immortals describes a group of people remarkably similar to abmortals.

Planning. Always planning.

So where does this leave me?

Yesterday, I spent a bunch of time jotting down ideas, exploring possibilities for plots, different threats or antagonists. That worked reasonably well, and I think I might be able to borrow ideas from other games to get a sense of conflicts another step up, in a non-Geist specific way that I can still use.

Next is coming up with some krewes that I will ultimately use in a setting. Most likely I’ll pick a few themes, maybe start pretty basic by looking at how a krewe centered fairly closely around a couple of archetypes might look.

Wish me luck!

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A had one of those moments that makes me glad I have some basic competence with the various GNU tools.

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It launched today. Anybody out there got their hands on a copy? I’m seeing people at the WW forums that do.

At any rate, I don’t have much to say beyond that. I’m hoping I can get my hands on a copy sometime next week, but I don’t know what the actual timeline looks like for that.

I’m sure I’ll have more to post once I’m either running a Changeling or Geist game. In the meantime, you all should take care and, if you’re not already, read many of the other fine blogs on the RPG Blogger network.

I’m giving Markdown a shot. I got sick of HTML. It’s cumbersome and not pleasant to read, and wyswig editors that operate with HTML under the hood have their own set of problems. Given the choice, I prefer a Wiki-like syntax. Markdown’s a lot like this; it’s human-readable but powerful in terms of the formatting it allows you.

Once I found a WordPress plugin and a Vim syntax file, I was all set.

What’s more, Ubuntu has a package called python-markdown. I’m not sure whether or not I’ll use Markdown for anything other than blog posting, but on the other hand, it’s awfully tempting to take advantage of this kind of intuitive, powerful formatting.

Yes, I’ve taken a step down a dark path: I’m writing blog posts in Vim, in Linux. Although I use it for coding as often as possible, I’ve thus far avoided it for anything like actual writing.

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