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	<title>Comments for Incredible Vehicle</title>
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	<link>http://incrediblevehicle.com</link>
	<description>(It's a blog.)</description>
	<lastBuildDate>Mon, 07 Nov 2011 14:47:30 +0000</lastBuildDate>
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		<title>Comment on Late to the party: White Wolf Layoffs by Needles</title>
		<link>http://incrediblevehicle.com/2011/11/06/late-to-the-party-white-wolf-layoffs/comment-page-1/#comment-5739</link>
		<dc:creator>Needles</dc:creator>
		<pubDate>Mon, 07 Nov 2011 14:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=1035#comment-5739</guid>
		<description>This is pretty much in my eyes the end of the second incarnation of White Wolf as a company. All I believe we&#039;re going to see from them if we as fans are some video game properties. This is the first I think of the dismantling of the company. Bad times,very bad time indeed.</description>
		<content:encoded><![CDATA[<p>This is pretty much in my eyes the end of the second incarnation of White Wolf as a company. All I believe we&#8217;re going to see from them if we as fans are some video game properties. This is the first I think of the dismantling of the company. Bad times,very bad time indeed.</p>
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		<title>Comment on readline, Python, IPython, and Mac OS X by Tim</title>
		<link>http://incrediblevehicle.com/2009/06/11/readline-python-ipython-and-mac-os-x/comment-page-1/#comment-2792</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 12 Jan 2011 20:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=132#comment-2792</guid>
		<description>I had this problem as well, for me it only occured with iPython when showing help on Numpy functions. I would get something like:

In [1]: import numpy as N

In [2]: N.sort?

ESC[1;31mType:          ESC[0mfunction
ESC[1;31mBase Class:    ESC[0m
ESC[1;31mString Form:ESC[0m     

while colour on the iPython prompt itself *did* work.

The hint about the PAGER got me thinking and it appears that using ls -R as PAGER solves the problem. Using

export PAGER=&quot;less -R&quot;

and restarting iPython does the trick. According to the ls man page, -R does not parse the ANSI color codes:

       -R or --RAW-CONTROL-CHARS
              Like -r, but only ANSI &quot;color&quot; escape sequences  are  output  in
              &quot;raw&quot; form.  Unlike -r, the screen appearance is maintained cor-
              rectly  in  most  cases. [...]

I don&#039;t know why this works exactly, but it works for me. HTH for people googling on this.</description>
		<content:encoded><![CDATA[<p>I had this problem as well, for me it only occured with iPython when showing help on Numpy functions. I would get something like:</p>
<p>In [1]: import numpy as N</p>
<p>In [2]: N.sort?</p>
<p>ESC[1;31mType:          ESC[0mfunction<br />
ESC[1;31mBase Class:    ESC[0m<br />
ESC[1;31mString Form:ESC[0m     </p>
<p>while colour on the iPython prompt itself *did* work.</p>
<p>The hint about the PAGER got me thinking and it appears that using ls -R as PAGER solves the problem. Using</p>
<p>export PAGER="less -R"</p>
<p>and restarting iPython does the trick. According to the ls man page, -R does not parse the ANSI color codes:</p>
<p>       -R or --RAW-CONTROL-CHARS<br />
              Like -r, but only ANSI "color" escape sequences  are  output  in<br />
              "raw" form.  Unlike -r, the screen appearance is maintained cor-<br />
              rectly  in  most  cases. [...]</p>
<p>I don&#8217;t know why this works exactly, but it works for me. HTH for people googling on this.</p>
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		<title>Comment on Essentials and the new Character Builder by David Dorward</title>
		<link>http://incrediblevehicle.com/2010/11/05/essentials-and-the-new-character-builder/comment-page-1/#comment-2512</link>
		<dc:creator>David Dorward</dc:creator>
		<pubDate>Sat, 06 Nov 2010 10:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=907#comment-2512</guid>
		<description>The choice of Silverlight is probably driven by the legacy of having the old Character Builder written in .NET. It should allow for a fair amount of code reuse.</description>
		<content:encoded><![CDATA[<p>The choice of Silverlight is probably driven by the legacy of having the old Character Builder written in .NET. It should allow for a fair amount of code reuse.</p>
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		<title>Comment on More on the Red Box, 4e, and Essentials by Geek Gazette</title>
		<link>http://incrediblevehicle.com/2010/10/04/more-on-the-red-box-4e-and-essentials/comment-page-1/#comment-2435</link>
		<dc:creator>Geek Gazette</dc:creator>
		<pubDate>Wed, 06 Oct 2010 23:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=891#comment-2435</guid>
		<description>As someone who does not like 4e, Essentials has converted me. I&#039;m really liking the Essentials books and plan to keep playing ED&amp;D. I know that technically they are 4e as well, but to me Essentials is 4e+1.  I recommend getting them.</description>
		<content:encoded><![CDATA[<p>As someone who does not like 4e, Essentials has converted me. I&#8217;m really liking the Essentials books and plan to keep playing ED&amp;D. I know that technically they are 4e as well, but to me Essentials is 4e+1.  I recommend getting them.</p>
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		<title>Comment on More on the Red Box, 4e, and Essentials by Making RPGs Cool Again &#171; The Red Box Blog</title>
		<link>http://incrediblevehicle.com/2010/10/04/more-on-the-red-box-4e-and-essentials/comment-page-1/#comment-2433</link>
		<dc:creator>Making RPGs Cool Again &#171; The Red Box Blog</dc:creator>
		<pubDate>Wed, 06 Oct 2010 15:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=891#comment-2433</guid>
		<description>[...] RPGs Cool&#160;Again  After reading this article, which was itself referencing this one, I found myself wondering how rpgs could overcome [...]</description>
		<content:encoded><![CDATA[<p>[...] RPGs Cool&nbsp;Again  After reading this article, which was itself referencing this one, I found myself wondering how rpgs could overcome [...]</p>
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		<title>Comment on The new World of Darkness is digital by Matthew</title>
		<link>http://incrediblevehicle.com/2010/09/27/the-new-world-of-darkness-is-digital/comment-page-1/#comment-2418</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 28 Sep 2010 15:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=882#comment-2418</guid>
		<description>Well, without even going into detail or comparison, I can see one reason why our preferences differ: I prefer horror over punk, myself. :) I could go into depth about it, but some of it is that the old World of Darkness was a form of political commentary that feels very dated to me now.

I would also borrow Chuck Wendig&#039;s distinction between setting and the overall roleplaying game. He says that the old World of Darkness was a better setting, but the new World of Darkness was a better roleplaying game. That&#039;s a way to express what I was trying to get across when talking about the WoD MMO.</description>
		<content:encoded><![CDATA[<p>Well, without even going into detail or comparison, I can see one reason why our preferences differ: I prefer horror over punk, myself. :) I could go into depth about it, but some of it is that the old World of Darkness was a form of political commentary that feels very dated to me now.</p>
<p>I would also borrow Chuck Wendig&#8217;s distinction between setting and the overall roleplaying game. He says that the old World of Darkness was a better setting, but the new World of Darkness was a better roleplaying game. That&#8217;s a way to express what I was trying to get across when talking about the WoD MMO.</p>
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		<title>Comment on The new World of Darkness is digital by Kensan_Oni</title>
		<link>http://incrediblevehicle.com/2010/09/27/the-new-world-of-darkness-is-digital/comment-page-1/#comment-2417</link>
		<dc:creator>Kensan_Oni</dc:creator>
		<pubDate>Tue, 28 Sep 2010 07:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=882#comment-2417</guid>
		<description>Okay. I&#039;ll admit the mechanics for nWOD are hands down better then the previous set. I have no problems admitting that. I&#039;m not convinced it&#039;s a better setting (I like Punk games, and was disappointed when they really laid heavy the horror elements), but I&#039;d be interested in hearing why you think they are better.</description>
		<content:encoded><![CDATA[<p>Okay. I&#8217;ll admit the mechanics for nWOD are hands down better then the previous set. I have no problems admitting that. I&#8217;m not convinced it&#8217;s a better setting (I like Punk games, and was disappointed when they really laid heavy the horror elements), but I&#8217;d be interested in hearing why you think they are better.</p>
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		<title>Comment on Is an era ending? by Incredible Vehicle &#183; The new World of Darkness is digital</title>
		<link>http://incrediblevehicle.com/2010/04/10/is-an-era-ending/comment-page-1/#comment-2416</link>
		<dc:creator>Incredible Vehicle &#183; The new World of Darkness is digital</dc:creator>
		<pubDate>Tue, 28 Sep 2010 01:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=808#comment-2416</guid>
		<description>[...] I&#8217;ve been kicking this around for some time. How do I write about this? I have no idea. My blogging&#8217;s been so spotty lately, sure. But chiefly I feel like I talked about it already, back in April. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve been kicking this around for some time. How do I write about this? I have no idea. My blogging&#8217;s been so spotty lately, sure. But chiefly I feel like I talked about it already, back in April. [...]</p>
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		<title>Comment on Dark Sun characters by Incredible Vehicle &#183; More Dark Sun characters</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-2247</link>
		<dc:creator>Incredible Vehicle &#183; More Dark Sun characters</dc:creator>
		<pubDate>Tue, 22 Jun 2010 16:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-2247</guid>
		<description>[...] On the off-chance you haven&#8217;t seen them, there are many more Dark Sun characters available on top of the characters from the D&amp;D Experience. [...]</description>
		<content:encoded><![CDATA[<p>[...] On the off-chance you haven&#8217;t seen them, there are many more Dark Sun characters available on top of the characters from the D&amp;D Experience. [...]</p>
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		<title>Comment on Is an era ending? by Incredible Vehicle &#183; Two years? Really? I&#8217;m skeptical.</title>
		<link>http://incrediblevehicle.com/2010/04/10/is-an-era-ending/comment-page-1/#comment-2245</link>
		<dc:creator>Incredible Vehicle &#183; Two years? Really? I&#8217;m skeptical.</dc:creator>
		<pubDate>Tue, 22 Jun 2010 02:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=808#comment-2245</guid>
		<description>[...] although to be frank it&#8217;s more to do with what&#8217;s not happening than what is. I might be repeating myself, [...]</description>
		<content:encoded><![CDATA[<p>[...] although to be frank it&#8217;s more to do with what&#8217;s not happening than what is. I might be repeating myself, [...]</p>
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