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	<title>Comments for Incredible Vehicle</title>
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	<link>http://incrediblevehicle.com</link>
	<description>(It's a blog.)</description>
	<lastBuildDate>Wed, 10 Mar 2010 14:52:06 -0800</lastBuildDate>
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		<title>Comment on World of Darkness RPG free by wrathofzombie</title>
		<link>http://incrediblevehicle.com/2010/03/09/world-of-darkness-rpg-free/comment-page-1/#comment-1144</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Wed, 10 Mar 2010 14:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=803#comment-1144</guid>
		<description>Thank you for pointing this out!  You and Drivethru have made my day!!!</description>
		<content:encoded><![CDATA[<p>Thank you for pointing this out!  You and Drivethru have made my day!!!</p>
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		<title>Comment on Dark Sun characters by Kenn G</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-584</link>
		<dc:creator>Kenn G</dc:creator>
		<pubDate>Thu, 11 Feb 2010 11:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-584</guid>
		<description>@ DT: In the original Dark Sun. Gnomes aren&#039;t presented because they were one of the many races whos Slayers were successful... in short, they were annihilated.

All in all, after looking at the snippets of what they&#039;ve done, changed and shown... I&#039;m not impressed, and certainly not enough to gag down the WoTCOffRPG in order to play a sure to quickly become an unsupported and neglected world setting again.

Nah... I still have to original, I don&#039;t see any reason to change.</description>
		<content:encoded><![CDATA[<p>@ DT: In the original Dark Sun. Gnomes aren&#8217;t presented because they were one of the many races whos Slayers were successful&#8230; in short, they were annihilated.</p>
<p>All in all, after looking at the snippets of what they&#8217;ve done, changed and shown&#8230; I&#8217;m not impressed, and certainly not enough to gag down the WoTCOffRPG in order to play a sure to quickly become an unsupported and neglected world setting again.</p>
<p>Nah&#8230; I still have to original, I don&#8217;t see any reason to change.</p>
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		<title>Comment on Dark Sun characters by Matthew</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-583</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 07 Feb 2010 18:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-583</guid>
		<description>@Dave: Fascinating. I must admit that I find that stance preferable. (I&#039;ll admit that I feel some contentment at the continuity of a gnome-less Athas.)

Tieflings, though, eh? Hmm. I wish I remembered more about Dark Sun. Possibly I could guess as to how they&#039;d be, uh, reinterpreted.</description>
		<content:encoded><![CDATA[<p>@Dave: Fascinating. I must admit that I find that stance preferable. (I&#8217;ll admit that I feel some contentment at the continuity of a gnome-less Athas.)</p>
<p>Tieflings, though, eh? Hmm. I wish I remembered more about Dark Sun. Possibly I could guess as to how they&#8217;d be, uh, reinterpreted.</p>
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		<title>Comment on Dark Sun characters by Dave T. Game</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-582</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Sun, 07 Feb 2010 18:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-582</guid>
		<description>MJ: The statement at the Dark Sun seminar was that for most races that weren&#039;t in the original, they won&#039;t be referenced. The example given was Gnomes: they don&#039;t say anything about Gnomes, so they&#039;re not a core option, but also not specifically disallowed if a DM wants to find a way to work them in.

Of course, some races have been retrofitted- Dragonborn are Dray, Goliaths are Half-Giants, and Tieflings are... something.</description>
		<content:encoded><![CDATA[<p>MJ: The statement at the Dark Sun seminar was that for most races that weren&#8217;t in the original, they won&#8217;t be referenced. The example given was Gnomes: they don&#8217;t say anything about Gnomes, so they&#8217;re not a core option, but also not specifically disallowed if a DM wants to find a way to work them in.</p>
<p>Of course, some races have been retrofitted- Dragonborn are Dray, Goliaths are Half-Giants, and Tieflings are&#8230; something.</p>
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		<title>Comment on Dark Sun characters by Matthew</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-581</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 07 Feb 2010 18:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-581</guid>
		<description>@MJ: I hadn&#039;t thought about the various other races. I noticed that they did one neat trick: rather than inventing a new half-giant race, they&#039;re using the goliath as same. 

I could see them fitting some of the other races in with the setting better than others. Devas and tieflings seem a bit out of place. I could see warforged as having somehow been created by some of the sorcerer-kings or some such. I don&#039;t remember what their deal is beyond that. Weren&#039;t they made from, like, sentient trees or something?

I&#039;m not actually all that big on any of the previous D&amp;D settings, so I suppose that&#039;s why I wouldn&#039;t have noticed a homogenizing effect. Truth be told, I only own the FR Player&#039;s Guide because of the feats and Swordmage.

@Dave: Oh. I suppose I&#039;d have noticed that if I&#039;d looked closer at the characters&#039; powers. Thanks!</description>
		<content:encoded><![CDATA[<p>@MJ: I hadn&#8217;t thought about the various other races. I noticed that they did one neat trick: rather than inventing a new half-giant race, they&#8217;re using the goliath as same. </p>
<p>I could see them fitting some of the other races in with the setting better than others. Devas and tieflings seem a bit out of place. I could see warforged as having somehow been created by some of the sorcerer-kings or some such. I don&#8217;t remember what their deal is beyond that. Weren&#8217;t they made from, like, sentient trees or something?</p>
<p>I&#8217;m not actually all that big on any of the previous D&#038;D settings, so I suppose that&#8217;s why I wouldn&#8217;t have noticed a homogenizing effect. Truth be told, I only own the FR Player&#8217;s Guide because of the feats and Swordmage.</p>
<p>@Dave: Oh. I suppose I&#8217;d have noticed that if I&#8217;d looked closer at the characters&#8217; powers. Thanks!</p>
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		<title>Comment on Dark Sun characters by Dave T. Game</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-580</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Sun, 07 Feb 2010 14:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-580</guid>
		<description>Themes give a specific encounter power, but I&#039;m not sure if they do anything other than that.</description>
		<content:encoded><![CDATA[<p>Themes give a specific encounter power, but I&#8217;m not sure if they do anything other than that.</p>
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		<title>Comment on Dark Sun characters by MJ Harnish</title>
		<link>http://incrediblevehicle.com/2010/02/06/dark-sun-characters/comment-page-1/#comment-579</link>
		<dc:creator>MJ Harnish</dc:creator>
		<pubDate>Sun, 07 Feb 2010 08:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=801#comment-579</guid>
		<description>It&#039;s hard to tell much from the character sheets but I too don&#039;t think themes involve any new classes. I have a feeling that &quot;themes&quot; are basically just a new code word for backgrounds which usually grant bonuses to specific skills associated with them. It looks like they have a few new powers and builds (e.g., the sorcerer-king pact for warlocks) but nothing particularly new &quot;under the sun&quot; to use a bad pun.  My one worry is that you&#039;re going to see a slew of explanations (either in the book or in DDI) explaining how to incorporate every race that&#039;s come out for 4E into the setting - hence you&#039;ll see &quot;making a warforged in Darksun&quot; as well as a whole lot of other races that don&#039;t belong there like shifters. The whole &quot;everything is core&quot; has had a very homogenizing effect on the 4E settings so far.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to tell much from the character sheets but I too don&#8217;t think themes involve any new classes. I have a feeling that &#8220;themes&#8221; are basically just a new code word for backgrounds which usually grant bonuses to specific skills associated with them. It looks like they have a few new powers and builds (e.g., the sorcerer-king pact for warlocks) but nothing particularly new &#8220;under the sun&#8221; to use a bad pun.  My one worry is that you&#8217;re going to see a slew of explanations (either in the book or in DDI) explaining how to incorporate every race that&#8217;s come out for 4E into the setting &#8211; hence you&#8217;ll see &#8220;making a warforged in Darksun&#8221; as well as a whole lot of other races that don&#8217;t belong there like shifters. The whole &#8220;everything is core&#8221; has had a very homogenizing effect on the 4E settings so far.</p>
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		<title>Comment on Geist Geist Geist by Matthew</title>
		<link>http://incrediblevehicle.com/2009/08/13/geist-geist-geist/comment-page-1/#comment-320</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sat, 19 Sep 2009 05:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=688#comment-320</guid>
		<description>I got it, but I haven&#039;t played it. :( September has been sooper crazy. I&#039;ve actually picked up a number of RPG books but have had little to no time to read all of them, let alone run anything.

I&#039;m sad to say that although I liked the characters in the quickstart, I&#039;m not terribly surprised the adventure itself wasn&#039;t great. If I had to pick one specific thing, it was probably the Thresholds and the concept of geists that really made me sit up and take notice. The sample characters are pretty good in that regard; I like the guy whose geist is the lady made from--- what was it?--- broken glass and pavement, who oozed blood.

I still hope to run a game! I think that&#039;s next on my list. Possibly this won&#039;t happen until October or even November, by which time I expect things to have settled down somewhat.</description>
		<content:encoded><![CDATA[<p>I got it, but I haven&#8217;t played it. :( September has been sooper crazy. I&#8217;ve actually picked up a number of RPG books but have had little to no time to read all of them, let alone run anything.</p>
<p>I&#8217;m sad to say that although I liked the characters in the quickstart, I&#8217;m not terribly surprised the adventure itself wasn&#8217;t great. If I had to pick one specific thing, it was probably the Thresholds and the concept of geists that really made me sit up and take notice. The sample characters are pretty good in that regard; I like the guy whose geist is the lady made from&#8212; what was it?&#8212; broken glass and pavement, who oozed blood.</p>
<p>I still hope to run a game! I think that&#8217;s next on my list. Possibly this won&#8217;t happen until October or even November, by which time I expect things to have settled down somewhat.</p>
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		<title>Comment on Geist Geist Geist by Adam Drew</title>
		<link>http://incrediblevehicle.com/2009/08/13/geist-geist-geist/comment-page-1/#comment-312</link>
		<dc:creator>Adam Drew</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=688#comment-312</guid>
		<description>Got it, haven&#039;t read it. Ran the quickstart: disappointing. They didn&#039;t really write the adventure to fit the characters, so it feels like a generic WoD story with a lot of ghosts, since the PCs almost never get opportunities to use their powers.</description>
		<content:encoded><![CDATA[<p>Got it, haven&#8217;t read it. Ran the quickstart: disappointing. They didn&#8217;t really write the adventure to fit the characters, so it feels like a generic WoD story with a lot of ghosts, since the PCs almost never get opportunities to use their powers.</p>
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		<title>Comment on Geist Geist Geist by Adam Drew</title>
		<link>http://incrediblevehicle.com/2009/08/13/geist-geist-geist/comment-page-1/#comment-308</link>
		<dc:creator>Adam Drew</dc:creator>
		<pubDate>Sat, 12 Sep 2009 21:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=688#comment-308</guid>
		<description>So, I&#039;m STILL waiting. My copy shipped YESTERDAY.

Have you played it yet?</description>
		<content:encoded><![CDATA[<p>So, I&#8217;m STILL waiting. My copy shipped YESTERDAY.</p>
<p>Have you played it yet?</p>
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