Surprising similarities between 4e and 5e

September 4, 2014 at 10:00 am
filed under Roleplaying
Tagged , , ,

This post refuses to come together, so I’m going to FORCE IT OUT.

As I intimated earlier, I thought 5E was going to read as a repudiation of 4E. While I was pleasantly surprised by how wrong I was, there are drastic differences. For instance, the 5E class system jettisons the idea of “spell lists” for every class. Classes accrue benefits and spell slots at predefined levels much like in 3E.

In some cases, however, the similarities with 3E are skin deep. Many mechanics are identical to, similar to, or even simpler than their 4E counterparts.

Just as a note, I debated as to the format. Expository paragraphs for each concept? A bulleted list? A mix? Which is the least tedious? I decided to go with a list.

There’s probably more, but this is enough to illustrate the idea.

If you ask me, the core of many D&D concepts such as skills, what spells and abilities should do, and what what makes a class interesting were all explored in 4E. It was dialed way up, perhaps beyond the point of reason. You had so many choices, it was a bitch to make high level characters. And abilities were so interesting that it became impossible to track all of the interesting pieces.

But when you dial it back down— not all the way down, just a bunch— you get something like 5E.

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