I can’t lie: I’m excited about Dark Sun

Blog, I have a confession. I’m pretty excited about Dark Sun.

Granted, this blog went dark for a while for a good reason: I haven’t had many cycles left for D&D. For one thing, I bought a house and moved. That’s cool except it’s hugely disruptive. Even a few months later, I don’t feel that the house is really in a state for running a game or playing it.

For another, I got into a beta for some game nobody’s ever even heard of. And by that I mean a game I played a whole bunch in college and got pretty heavily into again when they announced Starcraft II in 2007. In addition to taking up a bunch of my time, I got into watching professional matches. What can I say? I used to think it was really cheesy until I realized that this is basically a “sport” that I actually care about.

At any rate, I was blissfully unaware of such as the The Plane Above book and PHB3 until I swung by my FLGS the week before. I’ll be frank and say that of the two, I am far more excited about The Plane Above. I know, I know. Those of you that are familiar with my preferences are shocked, I’m sure. Once I’m finished reading it, I should probably write up a post about it.

The second part was the latest D&D/Penny Arcade podcast. I’ve listened to the previous ones, and they’re devilishly fun. Nothing quite kills the boredom of a long ride on the bus than these. Hopefully my fellow passengers take my intermittent giggling as harmless.

In any case, I’ve got just a bit of a bug. We’ll see if it manifests into anything substantial. The Starcraft II beta is closed for now, I’ve got nothing lined up, and I think some sort of exploration/sandbox-y game set in the Astral Sea could be quite a bit of fun.

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  1. I’m happy to see that WotC has decided enough with the ‘classic’ fantasy campaign settings like Forgotten Realms and Eberron (although that might be a stretch for Eberron), and decided to introduce something really over-the-top for their next release.

    Dark Sun is some wild stuff. I think it’ll really show how robust 4E is in handling different mechanics with powers and abilities (at least for combat). And I am with you about being excited. Bleah, I’m wondering about even wrapping up my current campaign in time for its launch at the end of the year.

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