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	<title>Comments on: Free RPG Day &#8211; Geist</title>
	<atom:link href="http://incrediblevehicle.com/2009/06/20/free-rpg-day-geist/feed/" rel="self" type="application/rss+xml" />
	<link>https://incrediblevehicle.com/2009/06/20/free-rpg-day-geist/</link>
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		<title>By: Matthew</title>
		<link>https://incrediblevehicle.com/2009/06/20/free-rpg-day-geist/comment-page-1/#comment-124</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Mon, 22 Jun 2009 00:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=633#comment-124</guid>
		<description>Fair enough!

I&#039;ll give it a read and try to report back on my thoughts.</description>
		<content:encoded><![CDATA[<p>Fair enough!</p>
<p>I&#8217;ll give it a read and try to report back on my thoughts.</p>
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		<title>By: Adam Drew</title>
		<link>https://incrediblevehicle.com/2009/06/20/free-rpg-day-geist/comment-page-1/#comment-123</link>
		<dc:creator>Adam Drew</dc:creator>
		<pubDate>Sun, 21 Jun 2009 22:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=633#comment-123</guid>
		<description>My concern with trying to run it pickup is that the gamemaster needs to be WAY prepared. To use your analogy, in order to play pickup basketball, you need a court to play on. SotC is written in such a way as to make it less-than-ideal to try and just find a court/pull a game out of a hat. It really rewards prep, which doesn&#039;t scream &quot;pickup&quot; to me.

A pickup RPG, in my eyes, needs to be something where you can have 3 or 4 people sitting around a table and someone can say &quot;hey, who wants to play this game?&quot; and you can be up and running in 5.</description>
		<content:encoded><![CDATA[<p>My concern with trying to run it pickup is that the gamemaster needs to be WAY prepared. To use your analogy, in order to play pickup basketball, you need a court to play on. SotC is written in such a way as to make it less-than-ideal to try and just find a court/pull a game out of a hat. It really rewards prep, which doesn&#8217;t scream &#8220;pickup&#8221; to me.</p>
<p>A pickup RPG, in my eyes, needs to be something where you can have 3 or 4 people sitting around a table and someone can say &#8220;hey, who wants to play this game?&#8221; and you can be up and running in 5.</p>
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		<title>By: Matthew</title>
		<link>https://incrediblevehicle.com/2009/06/20/free-rpg-day-geist/comment-page-1/#comment-121</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 21 Jun 2009 19:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=633#comment-121</guid>
		<description>I&#039;m totally with you on Geist. I didn&#039;t get a chance to run it last night, but that&#039;s all right. I&#039;ll try to do it the next time my friend comes from out of town.

As for SotC, I&#039;ll have to flip through it. I was skeptical about it being a pick-up game, too, but it occurs to me that in order to play a pick-up game of such as basketball, you need to know the rules. So as long as everybody knows the rules, I can&#039;t imagine it&#039;d be that hard to design a pick-up RPG. Of course, proof, pudding, eating, etc.</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally with you on Geist. I didn&#8217;t get a chance to run it last night, but that&#8217;s all right. I&#8217;ll try to do it the next time my friend comes from out of town.</p>
<p>As for SotC, I&#8217;ll have to flip through it. I was skeptical about it being a pick-up game, too, but it occurs to me that in order to play a pick-up game of such as basketball, you need to know the rules. So as long as everybody knows the rules, I can&#8217;t imagine it&#8217;d be that hard to design a pick-up RPG. Of course, proof, pudding, eating, etc.</p>
]]></content:encoded>
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		<title>By: Adam Drew</title>
		<link>https://incrediblevehicle.com/2009/06/20/free-rpg-day-geist/comment-page-1/#comment-120</link>
		<dc:creator>Adam Drew</dc:creator>
		<pubDate>Sun, 21 Jun 2009 05:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://incrediblevehicle.com/?p=633#comment-120</guid>
		<description>I picked up Geist and Khyber&#039;s Harvest, too. I really dig the surface-level read of Geist. I like the bits of Mummy and Demon and Wraith and Orpheus all stirred together, and that cover is breathtaking.

As far as KH goes, I like that it comes with a custom dungeon tile, even though a printed map would&#039;ve been better. I guess the idea is that the tile is more reusable.

SotC is awesome, but the trick with it is that they bill it as a &quot;pickup&quot; game and I can&#039;t imagine trying to run it pickup.</description>
		<content:encoded><![CDATA[<p>I picked up Geist and Khyber&#8217;s Harvest, too. I really dig the surface-level read of Geist. I like the bits of Mummy and Demon and Wraith and Orpheus all stirred together, and that cover is breathtaking.</p>
<p>As far as KH goes, I like that it comes with a custom dungeon tile, even though a printed map would&#8217;ve been better. I guess the idea is that the tile is more reusable.</p>
<p>SotC is awesome, but the trick with it is that they bill it as a &#8220;pickup&#8221; game and I can&#8217;t imagine trying to run it pickup.</p>
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