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I picked up Geist and Khyber’s Harvest, too. I really dig the surface-level read of Geist. I like the bits of Mummy and Demon and Wraith and Orpheus all stirred together, and that cover is breathtaking.
As far as KH goes, I like that it comes with a custom dungeon tile, even though a printed map would’ve been better. I guess the idea is that the tile is more reusable.
SotC is awesome, but the trick with it is that they bill it as a “pickup” game and I can’t imagine trying to run it pickup.
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My concern with trying to run it pickup is that the gamemaster needs to be WAY prepared. To use your analogy, in order to play pickup basketball, you need a court to play on. SotC is written in such a way as to make it less-than-ideal to try and just find a court/pull a game out of a hat. It really rewards prep, which doesn’t scream “pickup” to me.
A pickup RPG, in my eyes, needs to be something where you can have 3 or 4 people sitting around a table and someone can say “hey, who wants to play this game?” and you can be up and running in 5.

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