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	<title>Comments on: You are Control.</title>
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	<link>http://incrediblevehicle.com/2008/09/18/you-are-control/</link>
	<description>(It's a blog.)</description>
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		<title>By: the_blunderbuss</title>
		<link>http://incrediblevehicle.com/2008/09/18/you-are-control/comment-page-1/#comment-86</link>
		<dc:creator>the_blunderbuss</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://trahari.wordpress.com/?p=260#comment-86</guid>
		<description>I like the idea although I feel (probably like you?) that it&#039;s more fitted to a time controlled situation rather than a regular or more &quot;open ended&quot; style of gaming. Since the setup relies on a situational push rather than motivational threads, I believe it could work very well if emulating a movie-like (or series) experience.

The thing I would look out for is the fact that the leads (the characters) are going to have different threads (narrative arcs/goals/dreams/whatever) that go beyond this situation (both the normals and the spooks.) So you can either have a group enforced thematic focus, or build the situation in a way that slowly undermines any room for alternatives (the normals-spooks situation get&#039;s in the way of anything else.) Probably a mixture of the two can work even better.

What am I missing?
Fred

PS: Made me want to pick the newest edition of Mage up. Do you know if it&#039;s any good?</description>
		<content:encoded><![CDATA[<p>I like the idea although I feel (probably like you?) that it&#8217;s more fitted to a time controlled situation rather than a regular or more &#8220;open ended&#8221; style of gaming. Since the setup relies on a situational push rather than motivational threads, I believe it could work very well if emulating a movie-like (or series) experience.</p>
<p>The thing I would look out for is the fact that the leads (the characters) are going to have different threads (narrative arcs/goals/dreams/whatever) that go beyond this situation (both the normals and the spooks.) So you can either have a group enforced thematic focus, or build the situation in a way that slowly undermines any room for alternatives (the normals-spooks situation get&#8217;s in the way of anything else.) Probably a mixture of the two can work even better.</p>
<p>What am I missing?<br />
Fred</p>
<p>PS: Made me want to pick the newest edition of Mage up. Do you know if it&#8217;s any good?</p>
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