On the topic of Hunter: the Vigil, I will almost certainly buy it. I’m caught up with the previews, and I like what I’ve read so far. This is mainly because so far, they appear to be utterly mundane.
July 2008
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Drifting, drifting
July 15, 2008 in Roleplaying | No comments
Today I had a longer commute than usual, and to that end, I took a few things with me to read on the bus: the Hunter: the Vigil quickstart and Midnight Roads.
I only got a little ways into Midnight Roads, but I did finally finish reading the quickstart. Now I can comment on some of the stuff I talked about in my last post.
I’ll keep this free of any specifics that would constitute a spoiler vis a vis plot, but there are one or two comments I have about pacing that may spoil you if you want to keep yourself pure. I don’t think that applies to anyone reading this, but there you go.
Free stuff, Hunter: the Vigil, and investigation in RPGs
July 11, 2008 in Roleplaying | No comments
I bought some books today, blog. They are new World of Darkness books. I did this despite being behind on reading many other books that I already have. I also got something for free!
Side note: no wonder kids play WoW
July 1, 2008 in Roleplaying | No comments
Alternate title: “this is how you can tell I am procrastinating.”
Once I’m in the thick of running a game, it’s a blast. But all this prep? It’s no wonder people go play World of Warcraft. I’m clocking in God only knows how many hours for ~4 hours of fun when I could, alternately, install a piece of software and play it with friends or by myself for hours.
Tags: prep
</3 world building
July 1, 2008 in Roleplaying | No comments
I’m working on my own game, and let me tell you that I am finding it quite frustrating. I’ll even go so far as to say I find it discouraging. Fair warning, blog: this post is mainly for my own benefit, as I ramble about my inability to prepare.
To some extent, my expectations are too high. I’ve been into World of Darkness games and their ilk pretty consistently for nearly a decade. (Also, jesus shit that’s a long time.) I have a pretty good sense of what makes a good game in this regard, and although I still struggle a lot of the time, it’s just a matter of putting the work into that it requires.
By this point, I’ve run more one-shots of D&D than I have of any other game, which is bizarre considering how much time, thought, and money I’ve invested in the new World of Darkness alone. It’s easy to see why, though: one-shots are easy, especially when you’re doing little more than a mechanical demo.
Now that I want to run something more extensive, something substantial, I’m running into a lot of trouble.
</3 world building
July 1, 2008 in Roleplaying | No comments
I’m working on my own game, and let me tell you that I am finding it quite frustrating. I’ll even go so far as to say I find it discouraging. Fair warning, blog: this post is mainly for my own benefit, as I ramble about my inability to prepare.
To some extent, my expectations are too high. I’ve been into World of Darkness games and their ilk pretty consistently for nearly a decade. (Also, jesus shit that’s a long time.) I have a pretty good sense of what makes a good game in this regard, and although I still struggle a lot of the time, it’s just a matter of putting the work into that it requires.
By this point, I’ve run more one-shots of D&D than I have of any other game, which is bizarre considering how much time, thought, and money I’ve invested in the new World of Darkness alone. It’s easy to see why, though: one-shots are easy, especially when you’re doing little more than a mechanical demo.
Now that I want to run something more extensive, something substantial, I’m running into a lot of trouble.
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