No good reason
July 31, 2008 in Roleplaying | No comments
Sometimes I procrastinate for no good reason.
I mean, there I was, lamenting the fact that I’m no good at outdoor adventures or “journey design” or whatever you want to call it. Then I sat down and started iterating on existing ideas, and I have enough material for a couple of sessions. I’m excited again, blog!
The only thing I have to be careful about— and this is something conscious, that I want to do myself— is keeping a thread that ties it all together. It’s easy to have these points of interest be unconnected, but that’s not what I want.
Maybe it’s more accurate to say that I’m challenging myself. Here’s what I’m going for:
- Provide choices along this journey.
- Tie many of these points of interest to a common theme.
- Reveal more about the history of the area through these apparently unconnected places.
It’s fair to say that I might fail, and I’ll be OK with that; I just have to remind myself that I’ve never actually run this style of play before, so I’m flying blind. I’m relying on my instincts of what I think is cool as a player.
We’ll see how I do! Regardless, I think we’ll have fun, provided I don’t make the encounters too hard.
Reply Cancel reply
Categories
- Blog (9)
- Coding (6)
- Roleplaying (126)
- Technology (15)
Blogroll
Navbar
Archives
- April 2012
- February 2012
- November 2011
- September 2011
- August 2011
- July 2011
- November 2010
- October 2010
- September 2010
- June 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
No comments
Comments feed for this article
Trackback link: https://incrediblevehicle.com/2008/07/31/no-good-reason/trackback/