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In my short-lived 4e game (about 3 sessions before I resurrected my hiatus’d Mage: the Awakening game), I did up two maps, and was planning a third. Map #1 was a “plot map”. It wasn’t a drawing, but rather just the names of all the cool places I wanted things to happen: “Rotworm Swamp”, “Crescent Glacier”, etc, connected by lines showing how the players would have to progress between them. To get from the Keep to the Graveyard, for example, they needed to move through the Town of Cadmus, and then through the Ruins of Old Cadmus.
Based on my plot map, I threw together a sketchy, not-to-scale “player map”, so they could see roughly how the locations that they had been to fit together geographically; information their characters would have initially, or would quickly acquire.
The third map I was planning was the “empire map”, which, as you suggest, would show how things used to be back before the collapse of the last great empire, allowing me to give rein to my ideas and figure out where some particularly spectacular dungeons, strongholds, and artifacts might be.
Also, given the lack of an official “timeline” for the various collapsed empires, I took it on myself to sketch one out, with the final goals being not to contradict too much printed material, and still have the “layered” approach to former civilizations. So I wrote about my giant empire with its dwarven slaves; my decadent and proud dragonborn empire; etc. Of course, no sooner had I written it than WotC came out with some contradictory info (namely the timing of the dragonborn and tiefling empires), but I figured that was safe to ignore. This helped in mapping, because I was able to say things to myself like “this graveyard is build on top of an imperial catacomb, which is itself resting on a dwarf-built tomb from the Age of Giants; as the players increase in power, I can let them find their way deeper and deeper into this dungeon.”
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It’s turned out that for Er-Eret, my own game, I don’t have a map at all. It’s funny, because I spent a decent chunk of time fighting with one, and ultimately decided to skip it. Only one time has the topic come up, when my PCs were setting off to beat back the goblin menace.
That said, I still think maps are cool, and I like what you describe above. I need to get over my hang-ups, as I’d really like to go full-out with such as an ancient one, all put in the oven to look old and whatnot.

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