On the off-chance you haven’t seen them, there are many more Dark Sun characters available on top of the characters from the D&D Experience.

First up, there are those from the D&D Encounters series. The folks over at Dungeon’s Master have posted a PDF containing all six characters.

You can also download the characters from [Bloodsand Arena][bsa].

There is, however, a hitch. Anyone who doesn’t use WinZip to extract the files will see error messages along the lines of “unsupported compression method.” Apparently the archive was created with WinZip, which now defaults to a proprietary compression algorithm. I don’t really blame Wizards for this, to be honest— they’re not the ones who’re apparently trying to destroy interoperability with other Windows apps, let alone cross-platform apps. Thanks for nothing, WinZip!

For my part, I held my nose, installed it, extracted the files, and promptly uninstalled it. It’s a nasty piece of software. If it weren’t for this, I wouldn’t have touched it with a 10′ pole. [7zip][7z] is more than sufficient.

For those of you that don’t have a Windows machine handy, well, you’ll need a workaround. While I can’t vouch for this link from a security standpoint, it does look like someone else has compiled another ZIP file containing the PDFs. Hit this RapidShare link if you’re desperate. I opened it on a Mac and didn’t have any trouble.

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It seems that this thing has been running since April 20, 2008. I still feel somewhat skeptical about this. That’s probably well-advised: there’ve been many long periods where the blog languished. What can I say? I write when the fancy strikes me, and that’s typically when I’ve run something. Obviously that hasn’t happened for a while. Even so, I haven’t entirely abandoned this as I’ve abandoned many other projects. Tepid kudos for me, then.

What with Dark Sun heating up (GET IT?), I feel I’ve got a few more posts in me for the near future. A few thoughts about White Wolf are tumbling around in the brain-box, too, although to be frank it’s more to do with what’s not happening than what is. I might be repeating myself, though.

In any case, to everyone out there, thanks for reading!

I had a few outstanding questions about the how they’d handle some new things. Bloodsand Arena answers a couple of them. One of them is still unanswered, but a friend suggested a possible answer.

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As I’m sure you already knew, yesterday was Free RPG Day! Although I was curious about many other I only picked up a couple. Supplies were running low by the time I got there, and I’d rather leave those things for someone who might be more passionate about those games.

I picked up the L5R offering. I played 1st Edition back in college and a friend of mine mentioned that they’d have a 4th Ed item out for Free RPG Day. It’s quadruple redundant to say that I also picked up Wizards’ Dark Sun offering, Bloodsand Arena. You know what else I did? I ran it. Last night.

I’ll try to keep it light on spoilers, but I can’t promise anything.

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Blog, I have a confession. I’m pretty excited about Dark Sun.

Granted, this blog went dark for a while for a good reason: I haven’t had many cycles left for D&D. For one thing, I bought a house and moved. That’s cool except it’s hugely disruptive. Even a few months later, I don’t feel that the house is really in a state for running a game or playing it.

For another, I got into a beta for some game nobody’s ever even heard of. And by that I mean a game I played a whole bunch in college and got pretty heavily into again when they announced Starcraft II in 2007. In addition to taking up a bunch of my time, I got into watching professional matches. What can I say? I used to think it was really cheesy until I realized that this is basically a “sport” that I actually care about.

At any rate, I was blissfully unaware of such as the The Plane Above book and PHB3 until I swung by my FLGS the week before. I’ll be frank and say that of the two, I am far more excited about The Plane Above. I know, I know. Those of you that are familiar with my preferences are shocked, I’m sure. Once I’m finished reading it, I should probably write up a post about it.

The second part was the latest D&D/Penny Arcade podcast. I’ve listened to the previous ones, and they’re devilishly fun. Nothing quite kills the boredom of a long ride on the bus than these. Hopefully my fellow passengers take my intermittent giggling as harmless.

In any case, I’ve got just a bit of a bug. We’ll see if it manifests into anything substantial. The Starcraft II beta is closed for now, I’ve got nothing lined up, and I think some sort of exploration/sandbox-y game set in the Astral Sea could be quite a bit of fun.

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Aia Critical Hits, I saw this, iPhone/iPad applications for RPGs on EnWorld.

I’ve had some thoughts about this of and on, especially as far as the iPad is concerned. I wouldn’t be surprised if I had much the same thoughts: what potential such a device has for tabletop RPGs! Even if you assume only the DM has one, there are many possibilities.

I’m thinking mostly of what this could do for the DM, to be honest— I don’t imagine that enough people own such devices that you assume everyone in the group has a smartphone. There’s more you could do in that realm but I think we’re some ways away before something like that is feasible. In any case, that would have to be a web app, I think; the web is the only development platform smartphones have in common these days.

For D&D, the obvious advantage is data tracking augmented by automation. With a larger screen, an app to track various states and automate certain mechanics becomes much easier. You could have an application that allowed you to run combat much more easily by tracking status effects, marks, and so on. The possibilities are so obvious that it’s weird that Wizards is still absent from this space.

A new project?

In any case, I was excited enough about these possibilities to finally start learning Cocoa Touch. I’ve no idea if this will result in an actual product. For the time being, it’s a way to kill some time, to learn something new and write some code.

Seeing those apps I linked above cemented my desire to write something unrelated to D&D. The audience for D&D is broad enough that other people have tackled this, so my inclination is to focus more on narrative-driven games instead. While I’ll admit I haven’t sought it out much, it does seem to me that this area is somewhat under-represented in terms of their online presence. There’re some obvious reasons why that might be. Either way, it seems like an opportunity to me.

For instance, I’m often carrying a laptop to the table or a pile of index cards. I have notes for scenes, stats for NPCs, and so on. Tracking status effects, encounter powers, loot, and the like is far less of a concern and requires less math for games like the new World of Darkness. In concrete terms, there’s less of a need for automation and more need for an efficient system for data storage and retrieval.

Is this a worthwhile idea? I’m not sure. Maybe it’s enough that I think I would use such an app. The sticking point is that my games require a fair amount of improvisation. An app could be too heavyweight for that— why not just open a web browser to a website like Obsidian Portal, Wikia, or simply use a notepad app like Simplenote?

Another question is how much effort the development itself will be. I wouldn’t require someone to enter their game notes on their iDevice, which implies some manner of web-based data entry app. Does that mean I need to get cracking on something like AppEngine?

I also don’t know how difficult it is to get something up and running on the iP* (as my friends and I often refer to the iPhone OS devices). So, in the coming weeks I’ll continue playing around with Cocoa Touch, sketch out some ideas, and we’ll see what I come up with. If it turns out to be a stupid idea, I’ll still have learned something and broadened my coding horizons.

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There’s one last rumor I’ve heard, and I’ve gotta get this one off my chest. It’s a doozy.

It goes like this: not only is the World of Darkness MMO based on the old World of Darkness, but it will also be accompanied by a re-launch of the old World of Darkness.

Yikes.

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It’s been a while since I’d been to my FLGS. What with house shopping, buying, and moving, it was hard to make time. And, now that I live outside walking distance, it’s a bit more difficult to just pop over there. We had lunch in the U District and realized that, hey, our FLGS is right up the street. So we went in.

My girlfriend likes comics and I like RPGs. As usual I’d hoped for a new World of Darkness book. I wasn’t disappointed. Still, when we left, I couldn’t help but observe that, when it comes to White Wolf’s World of Darkness, I feel we’ve approached the end of an era.

At a guess, the last time the proprietor had new WoD material in was February. Today, once again, there was only one book, Night Horrors: the Unbidden. I’m pleased there was something, but this is a far cry even from a year or so ago. Rather than two books a month, it’s more like a book every two months. It’s hard not to look at the slow, haphazard release schedule and conclude that the end must be near.

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The World of Darkness core rulebook is available free on DriveThruRPG. They’ve offered it for free before, but if you didn’t get your copy, you might as well head on over. It’s nice to have a searchable rulebook.

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Have you guys seen this, the Dark Sun characters from D&D XP 2010? Courtesy of Critical Hits, there’s a scan of same. I’ve had a glance and I have some impressions.

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